Dungeons of Dragoning
Strength and Levels
(NPC levels count for 1/2)
1 – Initiate: This person has been trained in something, but is still new to the trade or skill. Example: Blacksmith’s apprentice. The average acolyte of a church. A militia or conscripted soldier.
2 – Experienced: This person has extensive practice in their field, and knows enough speak at length on the subject. Example: The average city blacksmith, or a city guard member.
3 to 4 – Veteran: This person has been tried and tested in their field and has experience enough to continue working the skill for a comfortable living. Examples: Master blacksmiths, local church leaders, city guard officers.
5 to 6- Master: This person has mastered this skill and is likely in a good position to make a living simply serving as an advisor or trainer for that skill. Examples: Military officers, average pirate captain, war mages. Officials of large cities, nobles.
7 to 10 – Renowned: This person is very skillled, and could make a reputation for themselves regionally, or within their field. Rulers of smaller countries, most arcane college researchers, top military commanders of countries.
11 to 14 – World Renowned:
15+ – Legendary: This person is so skilled that their deeds seem inhuman to normal people. _Examples: Many greek heroes such as Hercules. _
Examples from media and real life:
The Hobbit Movies: Dwarves from the hobbit likely range from level 3 to 5, and thus are able to hold their own against a number of orcs but not completely without risk. Multiple ogres were more than they could handle.
Game of Thrones: Jon Snow was likely level 2-3 when joining the Crows. Most knights and lords shown are Masters in combat, with Jaime, the Mountain, and Prince Oberyn likely being Renowned.
By comparing pathfinder’s level of poverty to the real world United States level of poverty, a single piece of gold is worth about $90. Becomes less accurate at very high or low values. Buying a masterwork weapon is a bit like buying a car at (300g~$27,000) and enchanted weapons are extremely expensive. Only the very wealthy or dedicated adventurers have enchanted items of that quality.
Due to the relative abundance of medium to medium-high leveled characters, smaller magical items are more common, though no less expensive. A small village might group together to purchase a healing wand for local emergencies, or an accomplished acrobatic troupe a pair of Boots of the Cat. Potion sellers and alchemical creations are common.
Magical items are generally created by specific request unless they are common and sure to sell quickly.